Wednesday, 10 February 2010
context
the halftone effect ( even if that is just because this video is extremely low res) Is something I would like to include in my visuals because it sort of gives the appearance of low quality but can still look really good if done correctly. Because the sci fi channels idents are quite obscure, I would be doing an injustice to make really clean and polished slick looking graphics. I think This idea fits with the whole fallout3/mgs computer interface idea too. In terms of context, i dont think this ad works because there is nothing to do with sci fi except the logo actually int the ad.
Here is a slick one that I found, I'm not really keen and dont have the know how or software to make something like this at my disposal. This ad shows that young contempory sci fi lovers are obviously part of the demographic, and these are the people I am mostly catering for with my selection of old and new sci fi cult classics "other intelligences".
This is much more like what I am aiming to create. Edgy, jumpy sound stabs which lead to intervals of ambient sound and image. To replicate this kind of feel I would have to play with speed, blurs, scale and soundtracks in after effects. This sort of add will obviously appeal to alot of people because it plays on all the right aspects of what sci fi really is.
inspiration for district 9 ident
I just liked how the graphic design sits really well in context and is specifically designed to look low budget and a bit crap. The district 9 website was actually the first thing I saw which triggered off my intial ideas about animating an interface. and replicating it in the dvd interface.
I strongly advise you visit www.d-9.com, its such a strong example of total interaction with an interface. Have a look around on it, its up there as one of my favourite websites.
This kids better
WOW. Nice initial ident as well, I'm wanting to put an initial ident on my dvd for self aware systems.
This Kid's good...
By Jordan Neff, the whole filming himself and that is naff. But, the animated interface is really swich and he's animated it to be really responsive and quick, which is what I was initially going for in my animations and concept transitional animations for the dvd menu - until I realised how bloody hard that is to do - I had a good go though! My work kind of pails to this in comparison.
An extremely good example
This interface is a collaboration between keepadding and scott pagano, its such a good blend of transitional animation and dvd interfacing. This in my opinion, is how a really good dvd interface should work, I'm not really paying as much attention to how it actually looks - I think the devil is in the detail of movement and layout here!
look feel pt. 2





I've always appreciated the look of the metal gear solid game's menus, especially now the retro ones from msg 1 and 2. The more retro games menus look really effective I think, and it would definately be worth bearing them in mind when it comes to my dvd interface. However, I dont feel that the more contempory games can be used as a really substancial source of inspiration because they are complicated and obviously take alot of time to design, catagorise the information and also make work for the user. These menus also use alot of image masking along a path, like I have been experimenting with.
look and feel pt 1
Fallout 3 has a really grungy post apocolyptic edge to all the visuals in the game, the user interface and menu options are no different. It's quite sort of "stereotypical" sci fi computer interface, but I think the look has a niche of its own and a culture behind it with its audience.
I'm wanting to use the dingy green colours on my menu to conform to this look and hopefully successfully convey a dark dingy, yet computer - esque feel in my visuals.
I'm wanting to use the dingy green colours on my menu to conform to this look and hopefully successfully convey a dark dingy, yet computer - esque feel in my visuals.
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